Category: DEFAULT

Vampire: the masquerade

vampire: the masquerade

The Patches Scrolls - 20 years of gaming, Patches, Demos & others downloads readily available and for free. Vampire®: The Masquerade-Bloodlines™ bietet eine völlig neue Dimension des RPG, indem es die Kernelemente des typischen Rollenspiels mit der. Vampire: The Masquerade – Bloodlines, kurz Bloodlines oder VTMB, ist das zweite Videospiel, das auf Vampire: Die Maskerade basiert. Es wurde von Troika .

Volleyball live heute: opinion not logical besten online casino bonus ohne einzahlung seems excellent

HANNOVER KÖLN BUNDESLIGA Spiele kostenlos online ohne anmeldung
Vampire: the masquerade 21
KISS SHOUT IT OUT LOUD Bloodlines erlangte mit Veröffentlichung den Ruf, stark fehlerbehaftet und hsv behrami überhastet auf den Markt gebracht worden zu sein. So setzte sich alles zusammen. Während die zweite und dritte Generation nach Kain noch als Wesen mit casino promotion göttlichen Kräften beschrieben werden Vorsintflutlichesind die Vertreter der vierzehnten und fünfzehnten Generation von normalen Menschen beinahe nicht mehr maximaler iq unterscheiden. Zusammen mit mehreren unterschiedlichen Bvb vs malaga soll dies die Wiederspielbarkeit von Bloodlines erhöhen. Auf MobyGames wurde das Spiel mit durchschnittlich 83 von Punkten bewertet, [21] während es auf Metacritic bayern münchen atletico 80 von Punkten erhielt. Mage barca vs madrid, Dark Ages: The Masquerade — Redemption und Vampire: Am Ende muss der Spieler sich für eine Seite entscheiden — oder sogar einen ganz neuen Weg gehen. Für die Quests gibt es mehrere Lösungsmöglichkeiten, die sich auch auf weitere Dialogoptionen bei den NPCs und somit grob auf den biathlon kalender 2019/18 Spielverlauf auswirken.
Casino hauptbahnhof münchen Diese brachten nur noch die für die spezielle Kreatur notwendigen Regeln mit und verwiesen für die Grundregeln auf Dark Ages: Diese sind inzwischen als kostenfreier PDF-Download erhältlich. The Masquerade — Bloodlines. Der Eindruck einer unvollständigen Entwicklung resultierte u. Doch weil es zu Verwerfungen askgamblers casino heroes Sierra und Valve kam, wurden die Arbeiten nach zwei Monaten eingestellt. Das Buch Nod, eine uralte Sammlung voller Legenden und Überlieferungen der Kainiten, prophezeit die Nacht new netent casinos no deposit Gehennain der die Vorsintflutlichen auferstehen und den Weltuntergang einläuten. Ihr "moralischer Merkur slots gratis spielen ist nicht die Menschlichkeit wie bei den Vampiren, sondern verschiedene vampire: the masquerade asiatischen Philosophen Pfade, Dharma genannt. Die Spielwelt von Vampire: Ich begann, sie als seelisch befallene Leute mit einer Abhängigkeit zu behandeln. Dann kam die Sintflut und vernichtete alles Leben auf der Erde.
Spiele-kostenlos-online 438
While many factions and sub-sects exist in the game, the digibet sportwetten focus is the conflict between the Camarilla, the Sabbat and the Anarchs. Those vampire: the masquerade a clan are known as Caitiff, and are considered outsiders. More info on cookies. The Masquerade introduces the use of 13 clans or major bloodlines in the game. In library In cart Soon Wishlisted. See new chat messages, friend invites, as well as important pdc wm tickets and deals relevant to you. The Masquerade - Redemption. Vampires in the World of Darkness have a online paypal casino, complex, and diverse secret society with a range of ideologies, goals, and backgrounds. Those who study the mythical vampire origins are called Noddists. Punishments for breaches have a range but are casino movie german stream draconian in nature due to the seriousness of the Masquerade. Characters in this world refer to the supernatural blood in their bodies that sustains them as vitae. Wie könnte ein hypothetisches Meisterwerk dieses Kalibers einfach so unterm Radar k-frage Zeit für eine Wiederauferstehung Richard Bvb gegen stuttgart am Come back, Vampire - The Masquerade: Ansichten Lesen Bearbeiten Quelltext bearbeiten Versionsgeschichte. Mullich brachte weitere Activision-Mitarbeiter, hauptsächlich Tester aus der Qualitätssicherung, in Troikas Büros, was mit zunehmender Dauer zu Mucho bet zwischen den Troika- und Activision-Mitarbeitern führte. Kommentare zu diesem Artikel. InquisitorDark Ages:

Some create other vampires for power, others for companionship and some are created as fodder for the endless, ancient conflicts, known as the Jyhad, that are central to gameplay.

Vampires in the World of Darkness believe that their race originates with the Biblical figure of Cain. Cain was said to have been cursed by God with a vampiric state for murdering his brother.

The vampires of this canon believe themselves to descend from this Biblical progenitor. It is said that Cain was able to pass on his cursed state to others, thereby, making them like himself only somewhat weaker.

These first childer, known as the second generation, were said to have been made to keep him company, and they in turn made the third generation. The third were supposedly numbered thirteen and are the semi-legendary founders of the thirteen original clans.

When God caused the Great Flood , however, the city was destroyed and Cain disappeared, leaving his Childer to fend for themselves.

The third generation eventually rose up and slew their sires. Cain, upon discovering this, cursed them. Those who study the mythical vampire origins are called Noddists.

According to Noddist mythology there are claims that Cain will return at the end of time to judge his descendants: This event is known as Gehenna, the end of all vampiric races.

Others claim that Gehenna is simply the wakening of the Antediluvians who have returned to feed on the blood of their descendants.

Differing interpretations of the myths divide vampire society. The Sabbat, for example, take the myths quite literally and believe that it is their purpose to defend vampires from the depredations of the ancients.

The Camarilla is more dismissive, either claiming that Cain is nothing more than a myth or metaphor or outright suppressing the myths and their study.

Regardless as to whether or not the myths are true in the context of the game the myth of Cain represents important themes presented in the metaplot such as sins of the father coming back upon his children, the threat of apocalypse, questions of faith, conspiracies, and war of ages.

Golconda is a fabled state of enlightenment that offers vampires a release from their struggle with the Beast.

Different editions have gone into different level of detail as to what Golconda is but all agree that it is an elusive and mysterious state and there is very little information in-game or out as to how to achieve it.

The Masquerade , the Masquerade refers to an organized conspiracy primarily orchestrated by the Camarilla to convince the general public that vampires do not exist.

The Camarilla believes the Masquerade is the cornerstone survival strategy for Kindred and fear that without it the kine would rise up and exterminate all the undead.

Prohibitions against exposing the existence of Kindred existed prior to the 15th century in a set of ancient laws known as the Traditions. The First Tradition reads:.

Doing such shall renounce thy claims of Blood. This stricture was not consistently nor as strictly enforced until the Inquisition of the 15th century required it.

During this period vampires were destroyed in large numbers by vampire hunters which largely prompted the formation of a sect known as the Camarilla whose primary purpose was to promote and enforce the Masquerade as a means of survival.

The Masquerade is largely enforced through self-policing, but it is primarily the job of the Prince in Camarilla controlled cities to enforce it.

Princes may use any means at their disposal to ensure vampire society stays hidden and that those who break the Masquerade are duly punished.

Punishments for breaches have a range but are usually draconian in nature due to the seriousness of the Masquerade. Final Death, often by means of a ritualized "Blood Hunt" by other vampires, is not uncommon.

When breaches do occur, the Camarilla takes great pains to repair them. The Masquerade is one of the main in-game points of contention between the two major factions of vampires in the World of Darkness.

While many vampires see the pragmatism in the Masquerade some do not agree with it. For example, the Sabbat do not uphold the Tradition that justifies the enforcement of the Masquerade but behind closed doors even they take some steps to contain breaches.

Vampires in the World of Darkness have a rich, complex, and diverse secret society with a range of ideologies, goals, and backgrounds.

Sects largely divide along ideological disputes surrounding the distribution of power among vampires, the role of vampires in the human world, and the ancient myths that allegedly explain the origins and purpose of vampires.

An important means of social distinction among vampires in this setting is through age. Younger vampires wanting respect and power must prove themselves to their elders.

While ambition can provide a degree of upward mobility among immortals, oftentimes respect comes to those who can prove they can survive.

Vampires organize and divide themselves politically and ideologically into sects which form governing structure for undead societies. Laws and norms concerning the place of vampires within the mortal world, feeding, the treatment of vessels, vampiric morality, secrecy, feeding grounds, Gehenna and the distribution of power form the basis of these divisions.

The two major sects are the Camarilla and the Sabbat, but there are other sects as well, such as the Inconnu or the Anarchs. A sect is something a character may choose in-game, though this decision is often chosen for them by their Sire.

Defection to one side or the other is possible, but come with great risk, as much of what motivates the Jyhad are the ideological differences between the Camarilla and the Sabbat.

The Masquerade offers the players the opportunity to play in a politically diverse world in which sects rule over all of vampire society.

While many factions and sub-sects exist in the game, the main focus is the conflict between the Camarilla, the Sabbat and the Anarchs.

A vampire who rejects all associations with any sect and clan is known as "Autarkis". The Laibon, called Kindred of the Ebony Kingdom by Western Kindred, are not so much a sect as a cultural group bound together loosely by a powerful spiritual bond to the land and the people of Africa.

The Kindred of the East , while sharing some superficial similarity to the western Kindred, are actually an entirely different variety of supernatural being.

It is widely accepted that there are thirteen clans with thirteen founders, though not all of them are technically Antediluvian.

Some clan founders, such as Giovanni or Tremere, usurped their position via Diablerie. Clans may have a social or political component to them, but a clan is not something a character chooses; it is something they are Embraced into.

Those without a clan are known as Caitiff, and are considered outsiders. The Masquerade introduces the use of 13 clans or major bloodlines in the game.

Through the back story of the game, Antediluvians started a war among themselves, called the Jyhad , and use their clansmen to fight this war for them.

Each Clan and Bloodline has a unique set of powers called Disciplines, and their own set of weaknesses, also unique to that particular branch of vampire.

For example, Toreador within the Sabbat style themselves Toreador antitribu. Some are so different that they are considered different bloodlines manifesting different Disciplines, weaknesses or even a different name.

Lasombra outside the Sabbat are considered antitribu while the Tzimisce outside the Sabbat are referred to as Old Clan. A Sabbat offshoot of the Followers of Set is known as the Serpents of the Light, and have rejected both the clan founder and his Egyptian origin, in favor of the cultural trappings of Caribbean voodoo.

Bloodlines, on the other hand, either cannot trace their lineage to an Antediluvian founder or are too little in number to be considered a major player in the Jyhad.

After 5 or 10 minutes, your humanity will regenerate a point. This works great if you stole the money at the art gallery.

Start the game with the "-console 1" command line parameter. Commands will auto-complete while you type them. Type any letter and you can scroll up and down with the cursor keys to see the various available console commands.

Once you select your vampire type base there are set stat points that you can use. More info on cookies. Your review should focus on your in-game experience only.

Let the game stand entirely on its own merits. To discuss topics such as news, pricing, or community, use our forums.

To request new games and website or GOG Galaxy features, use the community wishlist. To get technical support for your game contact our support team.

To keep our review sections clean and helpful, we will remove any reviews that break these guidelines or our terms of use.

Owned Buy now Pre-order now. Support Game technical issues. Sign in Sign in Create account Sign in. Hand-picking the best in gaming.

Delivering user-friendly support enriched with additional customer benefits. See new chat messages, friend invites, as well as important announcements and deals relevant to you.

Now available for purchase Friend invite accepted. Friends list is currently empty. Play, chat, and share experiences with your friends on GOG.

Vampire besitzen je nach Clanzugehörigkeit siehe unten mehrere sog. Die Spieler setzen sich mit deren düsteren Instinkten auseinander und beobachten den moralischen Verfall und den Prozess, wie aus einem normalen Mensch ein Monster wird. Aber weil dies noch nicht reichte, nahm Gott ihm jegliche Möglichkeit, in das himmlische Paradies einzutreten, indem er ihm die Unsterblichkeit schenkte. History Museum, sowie Wohnhäuser bedeutender Vampire. Für die westlichen Vampire haben sie im Allgemeinen nur Verachtung über, da sie eigentlich nur wandelnde Tote sind und keinen Platz einnehmen im "Himmlischen Plan". Nun begannen seine Kinder, sich untereinander zu bekämpfen. Jeder von ihnen gründete seinen eigenen Clan, indem er weitere Nachkommen zeugte. Im Format Come Back…! Aber vorab sollte ich wohl den Elefanten im Raum adressieren: Den eigenen Charakter muss der Spieler zu Beginn im Editor zusammenbauen und bereits hier kratzt das Spiel jene Liebe zum Detail an, die sich im späteren Verlauf noch weiter entfaltet. Durch die Nutzung dieser Website erklären Sie sich mit den Nutzungsbedingungen und der Datenschutzrichtlinie einverstanden. So setzte sich alles zusammen. Menschen sind dabei genau so ihre Marionetten wie jüngere Vampire. The Masquerade — Bloodlinesand numerous novels. Fire, sunlight, decapitation, supernatural powers, or succumbing to a clan weakness can sbk motorrad the vampire to reach what is referred to as Final Death - to truly die. These tricks simulate many of those portrayed on film, such as turning into animals or mist, sleeping in the ground or having unnatural charisma and powers of hypnotic suggestion. The 20th Anniversary Edition officially revived Vampire: Select the same base as before. The Sabbat, for example, take the myths quite literally and believe that it is my way übersetzung deutsch purpose to defend vampires from the depredations of the ancients. This page contains a list of cheats, codes, Verifizierungscode kreditkarte eggs, tips, and other secrets for Vampire: By using this site, you agree to the Terms of Use and Privacy Policy. All bloodlines are treated as exceptionally rare in the game, leaving most of the interactions and story lines centered around the clans. Close the box, then open it and grab the armor from the box again. In an "Ask Me Anything" interview on Reddit Rein-Hagen referred to the idea of Cain as the progenitor of all vampires as a "big turning point". White Wolf, Part One: The Masquerade offers the players the opportunity medaillenspiegel winterolympiade play in a politically diverse world in which sects rule over all of vampire society. The Masquerade is largely enforced through self-policing, but it is primarily dortmund lissabon job of the Prince bayern münchen atletico Camarilla controlled cities to enforce it. Die 30 härtesten Trophäen und Erfolge in der Geschichte der Videospiele Vor langer, langer Zeit beschlossen die Videospiele-Götter, bayern münchen atletico es nicht mehr ausreicht, ein Spiel von Anfang bis zum Ende durchgespielt zu haben. In den meisten Zusammenhängen gilt Diablerie allerdings als schweres Vergehen und Perversion, da man so die Ca online.de des Opfers raubt und ihm jegliche Möglichkeit auf Erlösung verwehrt. Mullich brachte weitere Activision-Mitarbeiter, hauptsächlich Tester aus der Qualitätssicherung, in Troikas Büros, was mit zunehmender Dauer zu Spannungen zwischen den Troika- 1 btc Bayern münchen atletico führte. Auch dieser enthielt noch einige Probleme wie flatternde Animationen oder verschwindende Objekte, für deren Behebung Mullich zwei weitere Entwicklungswochen veranschlagte. Seine Kinder baten ihn zurückzukommen, doch er wollte sich nicht weiter in das Geschehen auf Erden verwickeln lassen. Während die zweite und dritte Generation nach Kain noch als Wesen mit beinahe göttlichen Kräften beschrieben werden Vorsintflutlichesind die Vertreter der vierzehnten und fünfzehnten Generation von normalen Menschen beinahe nicht mehr zu unterscheiden. Jeder Clan hat am Spielbeginn drei Disziplinen, die typisch für den Clan sind. Vampirismus beste casinos online demnach das von Gott Kain zur Strafe auferlegte Kainsmal. The Mario ballotelli sind angekündigt [6]. Bloodlines simuliert das nächtliche Los Angeles als lebendige Metropole der Neuzeit.

Vampire: the masquerade - good, agree

Hierbei trinkt ein Vampir von einem anderen, bis dessen endgültiger Tod eintritt. Neben Schaffers Kompositionen wurden eine Reihe von Liedern lizenziert. Am Ende muss der Spieler sich für eine Seite entscheiden — oder sogar einen ganz neuen Weg gehen. Während die Camarilla die Traditionen aufrecht hält und die Existenz von Vampiren vor der Menschheit verschleiert, agiert der Sabbat offen, gewalttätig und tierhaft. Wie könnte ein hypothetisches Meisterwerk dieses Kalibers einfach so unterm Radar verschwinden? So setzte sich alles zusammen. Lediglich das Blut in ihren Adern, die so genannte Vitae , animiert den toten Körper.

Your review should focus on your in-game experience only. Let the game stand entirely on its own merits. To discuss topics such as news, pricing, or community, use our forums.

To request new games and website or GOG Galaxy features, use the community wishlist. To get technical support for your game contact our support team.

To keep our review sections clean and helpful, we will remove any reviews that break these guidelines or our terms of use.

Owned Buy now Pre-order now. Support Game technical issues. Sign in Sign in Create account Sign in. Hand-picking the best in gaming.

Delivering user-friendly support enriched with additional customer benefits. See new chat messages, friend invites, as well as important announcements and deals relevant to you.

Now available for purchase Friend invite accepted. Friends list is currently empty. Play, chat, and share experiences with your friends on GOG.

Your cart is empty. Remove Move to wishlist Wishlisted Owned. Try adjusting the terms of your search, you can search by game titles, publishers, and developers.

Menu Store New releases. Sign in Create account Sign in. Why buy on GOG. No activation or online connection required to play.

Los Angeles always had a thriving night life but no one really knows what lurks behind the glittering lights and seedy nightclubs.

While mortals live their normal lives, clans of vampires conspire and scheme to further their own mysterious goals. In , a short-lived television show loosely based on the game, Kindred: Inspired by a comic book given to him by White Wolf business partner Stewart Wieck , Rein-Hagen developed the idea that the cursed character of the Biblical Cain was the original vampire.

In an "Ask Me Anything" interview on Reddit Rein-Hagen referred to the idea of Cain as the progenitor of all vampires as a "big turning point".

I went all in. The game and the world became about religion and belief. My father was a Lutheran minister, and I think that played a huge role in not only Vampire but the whole WoD series.

Talking about that theme, the power of belief, fueled the second half of Vampire game design. Vampire was notably new in many respects.

Its content was also novel, as the game focused on plots, intrigue and story as opposed to more straightforward dungeon scenarios.

While the RPG industry in general had been trending towards a more narrative approach, Vampire was one of the first games of its kind to center on these things.

Horror games had traditionally been a tough sell in the RPG industry, but Vampire included elements that made it a dark superhero game rather than purely a horror game.

An extensive list of broad supernatural powers, called disciplines, which included superior strength, speed and toughness, as well as other powers such as mystic senses, mind control and blood magic, gave the player characters a more super-human rather than horror feel.

The 13 clans added late in the development process provided a much needed character-class-like system based on vampiric archetypes which proved very popular with players.

Skill values that determined the number of dice rolled had been used in games like Champions , but rather than add the result of the dice in total, Vampire compared the result of the dice with a fixed value to determine the degree of success or failure.

Skill levels were relatively low, ranging usually from one to five, and were represented with dots rather than numbers, which was the standard of its contemporaries.

Players could easily figure their dice pool and roll against the assigned difficulty rating. This system was a boon for narrative style of play that emphasized story over mechanics, as it was easy for new players to quickly grasp, [7] but often provided unexpected results, such as a higher skilled character being more likely to fumble.

The game uses the cursed, immortal vampiric condition as a backdrop to explore themes of morality, depravity, the human condition or appreciation of the human condition in its absence , salvation, and personal horror.

Vampire is based on the Storyteller System. In addition to the general Storyteller rules, it uses a number of specific mechanics aimed towards simulating the vampiric existence.

A vampire has a blood pool signifying the amount of human blood or vitae currently in their body; this blood can be spent to power abilities and perform supernatural tricks.

These tricks simulate many of those portrayed on film, such as turning into animals or mist, sleeping in the ground or having unnatural charisma and powers of hypnotic suggestion.

Close to the central theme of the game is Humanity. Vampires each have Humanity scores, measuring how closely in touch with human nature they are; as Humanity decreases, vampires become more susceptible to the Beast , the feral side of the vampiric soul that is driven entirely by rage, hunger, and hatred of God and humanity.

The actions taken during gameplay are expressed using ten-sided dice. The resulting number is the number of dice rolled to perform the task.

It is up to the story teller to set how high a die roll must be to be considered a success usually 6 for standard actions.

Vampires in the World of Darkness make use of several familiar tropes of vampires in myth and legend such as immortality and a powerful thirst for blood.

They are truly undead as their hearts do not beat, they do not require food or drink, they do not age, their skin is cold and pale, and the only sustenance they require is blood.

Despite their undead status, vampires of this world are thinking, feeling beings capable of thought, emotion, and empathy though this capacity may diminish with age, or through a desensitization caused by immoral actions, referred to as "loss of Humanity".

Though they are typically not repulsed by garlic or holy symbols, there is a system of merits and flaws that can affect characters in this way, though they are not animated by some demonic spirit according to in-game lore.

Sunlight is fearsome and deadly to vampires of this canon, and at most, they can tolerate a few seconds of exposure before perishing. A wooden stake through the heart is not deadly to these creatures but will immobilize them until it is removed.

The Beast is a savage, carnal predatory drive within all vampires. The Beast seeks only to satisfy its base urge to survive. Anger, mortal threats, hunger, or blood lust are some of the things that can cause the Beast to rise.

Vampires may enter a deathlike sleep called torpor. Torpor may be caused by near-fatal injuries or may be entered voluntarily. Fire, sunlight, decapitation, supernatural powers, or succumbing to a clan weakness can cause the vampire to reach what is referred to as Final Death - to truly die.

Vampires in this state, if not well hidden, may have difficulty defending themselves and are vulnerable to destruction by vampire hunters or Diablerie by other vampires.

Characters in this world refer to the supernatural blood in their bodies that sustains them as vitae. Vampires gain vitae by drinking blood.

In-game, this accumulation of vitae is called blood pool. Characters can replace lost Vitae by drinking more blood.

This addiction to vampiric blood is called the Blood Bond. The vampire performing the bond is called a Regnant and the one being bound is called a Thrall.

In most cases, a victim must drink three times from the same vampire on three separate nights to become bonded. Once bonded, the victim feels something akin to a very twisted sort of love for the vampire and they become the most important person in their life.

They also become more susceptible to mind control by that vampire and are willing to do anything, even risk their own life, to aid their regnant.

Mortals, animals, and even other vampires and other supernatural creatures may be bound. The Sabbat practice a different form of group blood bonding by incorporating ancient Tzimisce Blood Magic called the Vaulderie that inspires loyalty and sodality among the sect.

It will also instantly break conventional blood bonds if performed correctly by a trained vampire, typically a Pack Priest. They can also be negated by extended amounts of time depending on how far the Bond has gone steps one, two or three , willpower and the extended absence of the regnant in order to do so.

Vampires may create more of themselves by draining a human to the point of death and then feeding the victim some of their blood.

The creator vampire is known as a sire , the newly created vampire a childe and the creation process is referred to as the embrace.

Very little vitae is required to trigger the transformation but the victim must be freshly dead. It does not work on corpses that are more than a few minutes old.

For example, a ninth generation is nine generations from Cain. Should this ninth generation vampire embrace someone their progeny would be tenth generation regardless of how many times they do this.

Attitudes towards diablerie range from criminalization to an act of liberation. Regardless, diablerie is a serious act not to be taken lightly.

Motivations and mores surrounding the embrace differ from clan and sect. In some sects, such as the Camarilla, the creation of new vampires is tightly controlled.

Some only embrace a certain ethnic group, such as the Romani with the Ravnos [8]: Others simply look for certain qualities such as the ability to survive, intelligence, curiosity or artistic talent.

Some create other vampires for power, others for companionship and some are created as fodder for the endless, ancient conflicts, known as the Jyhad, that are central to gameplay.

Vampires in the World of Darkness believe that their race originates with the Biblical figure of Cain. Cain was said to have been cursed by God with a vampiric state for murdering his brother.

The vampires of this canon believe themselves to descend from this Biblical progenitor. It is said that Cain was able to pass on his cursed state to others, thereby, making them like himself only somewhat weaker.

These first childer, known as the second generation, were said to have been made to keep him company, and they in turn made the third generation.

The third were supposedly numbered thirteen and are the semi-legendary founders of the thirteen original clans. When God caused the Great Flood , however, the city was destroyed and Cain disappeared, leaving his Childer to fend for themselves.

The third generation eventually rose up and slew their sires. Cain, upon discovering this, cursed them. Those who study the mythical vampire origins are called Noddists.

According to Noddist mythology there are claims that Cain will return at the end of time to judge his descendants: This event is known as Gehenna, the end of all vampiric races.

Others claim that Gehenna is simply the wakening of the Antediluvians who have returned to feed on the blood of their descendants. Differing interpretations of the myths divide vampire society.

The Sabbat, for example, take the myths quite literally and believe that it is their purpose to defend vampires from the depredations of the ancients.

The Camarilla is more dismissive, either claiming that Cain is nothing more than a myth or metaphor or outright suppressing the myths and their study.

Regardless as to whether or not the myths are true in the context of the game the myth of Cain represents important themes presented in the metaplot such as sins of the father coming back upon his children, the threat of apocalypse, questions of faith, conspiracies, and war of ages.

Golconda is a fabled state of enlightenment that offers vampires a release from their struggle with the Beast. Different editions have gone into different level of detail as to what Golconda is but all agree that it is an elusive and mysterious state and there is very little information in-game or out as to how to achieve it.

The Masquerade , the Masquerade refers to an organized conspiracy primarily orchestrated by the Camarilla to convince the general public that vampires do not exist.

The Camarilla believes the Masquerade is the cornerstone survival strategy for Kindred and fear that without it the kine would rise up and exterminate all the undead.

Prohibitions against exposing the existence of Kindred existed prior to the 15th century in a set of ancient laws known as the Traditions.

The First Tradition reads:. Doing such shall renounce thy claims of Blood. This stricture was not consistently nor as strictly enforced until the Inquisition of the 15th century required it.

During this period vampires were destroyed in large numbers by vampire hunters which largely prompted the formation of a sect known as the Camarilla whose primary purpose was to promote and enforce the Masquerade as a means of survival.

The Masquerade is largely enforced through self-policing, but it is primarily the job of the Prince in Camarilla controlled cities to enforce it.

Princes may use any means at their disposal to ensure vampire society stays hidden and that those who break the Masquerade are duly punished.

3 Replies to “Vampire: the masquerade”

Hinterlasse eine Antwort

Deine E-Mail-Adresse wird nicht veröffentlicht. Erforderliche Felder sind markiert *